The more obscure an objective, the more Sim points you’ll collect. Points can be earned by simply killing a Mimic, or through more elaborate means like discovering a dead crew member or picking up some Fabrication Plans. These can then be spent on the next character to fill up their inventory slots before a run. These are tallied up at the end of each run, whether you’ve been killed on the way to your main objective or you manage to escape the Moonbase. Outside of the main objective, there are also various side objectives to complete on the KASMA Corp checklist which, in turn, earn you Sim points. You might, but you’re supposed to learn the routes, come up with new strategies, and gradually figure things out. The point is, Arkane, Bethesda and the rest of the world don’t expect you to fully complete Mooncrash in one sitting the first time out. You can still escape with the remaining four and free-roam around Pytheas, learn more about the characters, story, architecture, hidden secrets. The beauty of Prey: Mooncrash, however, is that even if someone does die, it’s not game over. But if they do die, they are perma-dead for that run – yikes – so you’ll have to reset the simulation to attempt an all-in run again. Your overall aim in Prey: Mooncrash is to escape with all five characters during one run with none of them dying. Though as you explore the Moonbase, you’ll learn about different ways you can escape, such as piloting a shuttle, stowing away in a crate with consumables, or reaching the final escape pod. To begin with, each character has a set objective and is told to escape Pytheas in a certain way. The bald-headed psychic has a kinetic blast to vanquish enemies, but also uses superthermal, backlash and burrow abilities to plough through Typhon.Įventually, you’ll unlock and get to play as Vijay Bhatia, Claire Whitten, Joan Winslow, and Pytheas Director, Riley Yu. You’ll start the game – or as you’ll soon come to call it, your run – with Andrius Alekna. This may sound a little bit Desmond Miles / Assassin’s Creed, but as you’ll soon discover, the similarities are actually quite slender. If you do that, you’ll fulfill your contract to KASMA Corp and can go home to your family. Using a simulator chair, you’re put into the guise of five different agents, each one unlocked by fulfilling set conditions and it’s up to you to help them escape. Your job is to comb through a recovered vault operator filled with research data discovered on TranStar’s secret Moonbase, Pytheas. You start out as M-13, an operative for KASMA Corp, who communicates with the enigmatic ‘Basilisk’. Amazingly, though, all the components work together marvelously. The good news is that Prey: Mooncrash is part story, but it’s also part shooter, part time trial, and part rogue-like. Great question, but the answer isn’t a simple one. In fact, Arkane Studios may have just created one of the most imaginative and interesting pieces of content in Prey: Mooncrash that we’ve seen in the last few years. When rumors about moon DLC for Prey started to surface, the most obvious conclusion we jumped to was story-based content, but with Prey Mooncrash there’s more to it than meets the blood-shot eye.
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